How does confuse work in pokemon




















Damage halved by burn. Defense halved if Explosion or Selfdestruct was selected to be used. Defense doubled from opponent's Reflect. Defense doubled from own Reflect. Attack or power boosted by Attack-increasing Abilities. Chance of confusion depends on volume of recording prior to Generation VI. Raises the target's Special Attack by one stage. To show that it's Paralyzed, point the top of the card to the right for Pa R alyzed.

Before attacking, you must flip a coin. If you flip a heads, the attack works normally. Additionally, if the user of the binding move attacks before the user of Hyper Beam during a recharge turn and the use of the binding move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn.

If at such a time Hyper Beam has 0 PP, it will still be used; in this case, due to the same glitch , the move's PP will roll over to 63 and full PP Ups will be applied to it. A binding move will negate the recharge turn of Hyper Beam only if successful. The target is now able to attack during a binding move's duration, and can act normally.

If the user of the binding move is holding a Grip Claw , the duration will always be 5 turns. All binding moves now last turns unless a Grip Claw is held, which causes the moves to last 7 turns. They are still afflicted by all other effects of being bound as normal, however.

Confusion wears off after attacking turns. This means that turns recharging, such as after using Hyper Beam , and turns unable to attack, such as from paralysis , will not lower the remaining number of turns of confusion. Multi-turn attacks such as Fly and Dive require confusion to be checked both turns, further reducing the chance of a successful attack. Confusion can be cured with Persim Berries , Touga Berries , the Yellow Flute , and, from Generation II onwards, items that cure all status conditions such as Full Heals and Lum Berries ; it is the only volatile status condition to be able to be cured by items that heal all status conditions.

Confusion is transferred by Baton Pass. Yawn and G-Max Snooze makes the target drowsy. Drowsiness cannot be passed by Baton Pass. Most moves that cause flinching are physical moves. Infatuation cannot be passed with Baton Pass. Baton Pass transfers the Perish Song countdown. The effect will also take place when Perish Body is activated. The Taunt status can only be inflicted by the move Taunt. Many of these will also wear off after a number of turns pass.

This effect can be transferred by Baton Pass. The charging can be skipped with a Power Herb , or in the case of Solar Beam and Solar Blade , the presence of harsh sunlight. If a move cannot target the center of attention, it will be used on its intended target.

If the center of attention faints , switches out , or is taken into the air by Sky Drop , it no longer draws moves. Despite being around since Generation 3 and having virtually the same effect as Focus Band and Focus Sash, the ability Sturdy was not able to be triggered by the self-damage of Confusion's effect. This was changed in Generation 5 to work identically to Focus Sash when it comes to being triggered by Confusion-related damage. There were no changes made to Confusion or related mechanics in Generation 6 Pokemon games.

After the nerf in Generation 7, there have been no changes to how Confusion works in the main series Pokemon games. Whoever said that cheaters never prosper had clearly never played Grand Theft Auto: San Andreas with all of the best cheat codes enabled Reyadh is a writer of fantasy, horror, and science fiction who loves to play video games full of monsters and magic.



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